Razputin Aquato (
psipunching) wrote2012-02-15 09:45 am
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Your name: Plus
Your LJ: askljdsf (it used to be unum_plus but we’re moving anyway shhh)
Your email: sounds_plus@yahoo.com
Your AIM, MSN, or Yahoo handle: AIM; plusanagi YIM; sounds_plus
Invited by: N/A I already play here for real
Character's name: Razputin “Raz” Aquato
Character's LJ: gog_galor
Character's canon: Psychonauts
Brief (around 300 words) personality outline of your character:
Raz once got up on the campfire area's stage and recited Coach Oleander's speech-- and once before that, the entire Whispering Rocks Psychic Summer Camp pamphlet--from memory. He may have possibly calculated an entire timeline into time relative to the current year in his head. He can tread tightropes 50 feet in the air without a net below. And he may or may not have a crush on this one girl he met outside the Geodeisic Psychoisolation Chamber, although he’ll deny it vehemently. This pesky little wunderkindis one in a million. Or has some serious issues. He has a flair for the dramatic, and always dreamed of things beyond the meager circus where he grew up. He's truly a dreamer at his core, and willing to fearlessly (and in fact excitedly) jump into ridiculous and dangerous situations and adventures without batting an eye on behalf of the Psychonauts. Or to rescue his fellow friends and campers. Or for the fun of it. Or anything really, he's already fought through a pseudo-world war setting and beat back the creepy black monster in his own brain, he's nothing if not determined and always raring for adventure.
Despite his dramaticness, he's not past making snide comments or snarking at other people's ridiculousness or dramaticness, and even still he'll make cliche and dramatic suppositions when the other's real thought or idea was pretty straightforward. He's kind of zig-zaggy like that (what would you expect from a psychic circus brat?), but his heart's in the right place and he's willing to help others where needed(if not while making more snarky comments). Especially if that help involves firestarting squirrels, flying through trees on a psychic ball of energy or slapping a door onto their forehead. Hey, he is a kid after all; there're some things that are just really entertaining. And being a kid, he's very prone to hero worship-- the thought of being able to work alongside Agent Nein, Agent Vodello, and later finding out Agent Cruller--the greatest Psychonaut to ever live--was at camp was possibly one of the most exciting thoughts of his life.
With his proficiency in learning new psychic abilities, he's been qualified as quite a smart and talented kid, although he's not perfect; his guesses about the final boss of a lev-- er, big, personal demon in someone's mental zone has been wrong on more than one occasion, and it takes a while for him to really understand how bad the conspiracy at camp is and the gravity of some of the stuff he finds in people's minds. He’s incredibly proud of himself and his abilities, and a tad bit overconfident in certain situations. He rarely grasps the seriousness in ANY situation actually, and even if he does, he’ll still keep going in a ridiculous and comical fashion, because there’s nothing fun or good to be had out of being completely serious (why then he’s such a fan then of Sasha Nein is a mystery). Regrettably, he grew up believing his dad hated him for being psychic, so maybe he does have some serious family issues. Either that, or he's a horribly unreliable narrator, and he HAS in the past played up his escapades to make them sound more interesting. And he finds it extremely entertaining to tell little white lies to mess with the other campers, never maliciously though. Cut him some slack, he's like, ten.
He tries to act big and mature like a rough and tough Psychonaut that he wants to be, but he’s still forever a kid at heart; he does most things for the fun of it, and most of his knowledge of the Psychonauts stems from the comic books he read as a kid (although he professes to be an expert). In typical teenager fashion (which is weird because he’s only ten), he’s used to subverting authority and disobeying his elders, even if he respects them. Although he is less likely to subvert the wishes of someone he respects. Sort of. He still totally stole Sasha’s psycho-portal, no matter how much he says he was just borrowing.
Brief (around 500 words) history and background of your character OR link to a really good wiki page with their history. In either case, explain where they cut off from the timeline:
Raz was born to a poor circus family in a small gypsy caravan that he spent his childhood sharing with his mother, father, and four brothers and sisters. Their family made up the acrobat act of their traveling circus, and he and his siblings learned to be some of the best acrobats that you ever saw outside of the Russian contortionists in Tennessee. Ever since Raz was little, he was expressly forbidden to go near any body of water deeper than a sink, due to a curse put on his family by a rival gypsy family that would see to it that every family member would die in water.
Also since Raz was little, he knew he was different than his siblings; he was still just a kid when he discovered his latent psychic abilities, but these too were expressly forbidden by his stupid father, who had a burning hatred for psychics due to the rival gypsy curse. His father became a veritable dictator and a total jerk, forcing Raz to work even harder on the acrobat act to try and distract him from developing his psychic powers. Or kill him, he was never really sure.
Despite this, Raz was determined to train these abilities in secret, and one night after a performance, a shadow-y, trench-coated and totally trustworthy figure handed him a pamphlet for Whispering Rocks Summer Camp; a camp for budding Psychics to hone their abilities under the supervision of some of the best Psychonauts in the country. Raz enthusiastically read it over multiple times a day, but eventually his stupid dad found out and ripped the pamphlet up. At that point though, Raz had already memorized the contents of the pamphlet, and even without parental permission he decided he would attend this summer camp. He packed some things, got on the World’s Smallest Pony, and ran away from the circus for summer camp.
When he first arrived though, a bunch of the campers thought he was the Lake Monster, and after a dramatic introduction around the campfire, the camp counselors saw fit to call his parents since he didn’t have permission to be there. It’d be awhile until they showed up however, leaving Raz only a few days to become a full-fledged Psychonaut. No pressure, of course. He’d literally spent most of his life preparing for this, and was the only camper to pass the Basic Braining obstacle course. He made friends with Lily and Dogen, psychic-ly punched some squirrels, and was then offered special training by the great Secret Agent Sasha Nein.
Raz got his Marksmanship badge from Sasha and his Levitation badge from Agent Milla Vodello, and even met the great Ford Cruller working as a janitor, a chef, a boat-tender and a forest ranger, and also having a set-up underneath the camp surrounded by Psitanium. Before Raz’s training could continue though, Sasha, Milla, and Coach Olleander disappeared for whatever Super Secret Psychonauts Business they had to deal with. A bunch of the campers around camp started disappearing too.
When Raz’s totally-not-girlfriend Lily was kidnapped, Raz had to face the Hideous Hulking Lungfish of Lake Oblongota, and discovered not only was she actually a very pleasant fish lady, she was also brainwashed by an evil dentist named Dr. Loboto. With Cruller unable to assist due to his fragile mentality and Agents Nein and Vodello and Oleander off on business, Raz took it upon himself (along with Sasha’s Psycho-portal) to travel to the abandoned Asylum across the lake, face the evil Doctor and free the other campers, who he discovered were having their brains removed in order to power an evil brain tank, as mad scientist geniuses were wont to do.
Raz assisted the crazy security guard in order to gain access to the Asylum, and assisted a couple of the remaining inmates in order to put together the perfect disguise to infiltrate the asylum. Along the way, he gained various new psychic powers and discovered that the man behind the crazy evil dentist was actually Coach Oleander himself, seeking world domination or destruction or something like that.
Raz didn’t get very far up the Asylum however, aside from being startled by the evil dentist’s creepy assistant lady, as he is pulled right from the beginnings of the upper stretches of the Asylum to go fight evil bug aliens in space.
Sample post (just a general, everyday, puttering-around-the-ship post; please include a snippet of dialogue):
From what Raz had collected, this place was a living ship. Quite literally, it even had a name and everything and could talk to people and all that. He’d read a few of the records about her programming or whatever—apparently she was some kind of fancy Artificial Intelligence? But she was still alive, and there was basically a whole department devoted to figuring out her brain! Which means she had to have a brain somewhere, right? And where there was a brain, there was a mental mind ready for the exploration!
“Now, if I were the head to a giant living monster ship from outer space, where would I be…?”
He had his Psycho-portal out and ready, his backpack equipped and his goggles over his eyes, creeping around the squishy hallways (and he admittedly stopped a few times to bounce on the squishy muscle-y material because wow this was kind of weird), looking for something that could resemble a forehead or a skull or wherever that he could slap a Psycho-portal on and dive into her head. Come to think, would an alien space ship have their brain in their head? Would he have to slap it onto like, an alien’s abdomen if that was where their brain was? Hm.
The redhead stopped and looked at the psycho-portal in his hand, and then glanced at the meat-y wall of the ship next to him. In a shot in the dark, he stuck the portal onto the side of the wall. A few moments elapsed however with nothing happening, and he removed the portal with disappointment. “Dang. Back to square one.”
Heeeeere stacybrain, heeeere…..
If the character has magic, mutant, or otherwise metahuman abilities, please explain what they are and outline EXACTLY how they function, as their powers may not work due to the nature of the ship or may need to be limited somehow:
Raz has various totally awesome psychic abilities, some which he taught himself and come as a natural consequence of being a psychic in his universe, and some that he earned through obtaining psychic merit badges at camp, and the proper training, all of which are usable on the Mental Plane as well as the Real World.
First and foremost is his trusty Psi Punch: which is basically just using a giant, psychic hand made of psychic energy to punch things, usually for three-hit combos. His Palm Bomb also lets him smash down on any adversaries, unsuspecting or otherwise, by jumping into the air and slamming his psychic hand into the ground.
On to his Merit Badges, Marksmanship allows Raz to focus raw anger energy into a Psi Blast; essentially a beam of energy that can ricochet a bit and is sure to cause a nasty burn or sting when it comes in contact with your chest area. Not unlike a laser beam, except with your mind and with psychic energy.
Levitation is exactly what it says on the tin can, and allows Raz to use his thoughts to form a psychic ball of energy, upon which he can bounce, roll, jump on for added height, and can use to gently fly over a distance by hanging onto one end while in mid-air.
Pyrokinesis is also exactly what it says on the tin can, if you know latin at least, and grants Raz the ability to set things on fire with his mind. It takes him a handful of seconds to concentrate and set the object on fire and they or it will start out just smoking, so it’s easy to notice and punch him to make him stop.
Telekinesis allows Raz to pick things up with his giant psychic hand/with his mind and throw things a distance. While he can throw most objects a good ways, he hasn’t quite mastered throwing people. He can still pick them up and watch them flail though.
Invisibility is of course, the power to become invisible. Essentially a cloaking mechanism that Raz can use, though it only lasts for a few minutes or so, so it’s mostly good for sneaking from hiding spot to hiding spot. Even if he’s invisible, if one looks very closely there is still a bit of a red glow around his eyes/goggles.
Shield allows Raz to project his psychic energy around him defensively, protecting him from (most) oncoming attacks. Its circumference is fretfully small though, and he must remain stationary to maintain it, as well as only being able to maintain it for a small amount of time.
Clairvoyance lets Raz see things through the eyes of another person, essentially seeing what they see at that moment. He can use this on a person directly, or use an object that belongs to them in order to connect with them and see.
Confusion gives Raz the ability to cloud peoples’ minds in a cloud of magic green smoke by throwing a psychic-ly conjured confusion grenade at them, confusing them and making them turn on their allies with any luck. Mostly it’ll probably just make them flail around, but it’s a pretty good distraction.
Assumably all of his abilities will still work even if he loses the merit badges, seeing as the badges are really only signs that he hasn’t totally failed at his training. He also has a small degree of mind-reading abilities as a natural result of being a psychic; however he is unable to really control that, and it mostly is a once-in-awhile thing, never actually being very useful. With the aid of the Psycho-portal he stole from Sasha Nein, Raz can also project himself onto someone’s mental plane; essentially a world that represents their mind, complete with all of their hang-ups, issues, and a few memory vaults to take a look at their childhood. He can also access the Collective Unconscious and visit minds through there as long as he’s been there before, although he’s typically courteous enough to not trespass in peoples’ heads without their permission. Sometimes. Sort of. He is however, unable to project himself into the minds of children.
Not an ability per say, but worth mentioning; if he goes nears any body of water that is deeper than about his waist, a giant psychic hand known as the Hand of Galocchio will appear to drag him underwater and attempt to drown him; however, only his family, the Galocchios, and high level psychics are able to see the Hand, so most people probably just think he’s crazier than the average psychic.
Non-superhuman special abilities of note (Is your character a master ventriloquist? A naturally-occurring super-genius? The best martial artist in the world? Say so here):
His childhood spent as a circus gypsy means Raz is one of the best acrobats in the business; he’s got pretty good upper body strength from trapeze-swinging, excellent balance from tight-rope walking, and is quite flexible for all those ridiculous acrobatic stunts he has to pull off. He’s also got remarkable stamina because of all this (though of course lacks the discipline to correctly apply his skills).
Perhaps as a consequence of his psychic abilities, Raz also has an above-average memory, memorizing the Whispering Rocks Summer Camp pamphlet, the speech Oleander gave the first day of camp, and various issues of True Psychic Tales magazine. He can also do a few complicated mathematical equations in his head, although it’s probably mostly limited to subtraction and addition (division is for suckers.)
Your LJ: askljdsf (it used to be unum_plus but we’re moving anyway shhh)
Your email: sounds_plus@yahoo.com
Your AIM, MSN, or Yahoo handle: AIM; plusanagi YIM; sounds_plus
Invited by: N/A I already play here for real
Character's name: Razputin “Raz” Aquato
Character's LJ: gog_galor
Character's canon: Psychonauts
Brief (around 300 words) personality outline of your character:
Raz once got up on the campfire area's stage and recited Coach Oleander's speech-- and once before that, the entire Whispering Rocks Psychic Summer Camp pamphlet--from memory. He may have possibly calculated an entire timeline into time relative to the current year in his head. He can tread tightropes 50 feet in the air without a net below. And he may or may not have a crush on this one girl he met outside the Geodeisic Psychoisolation Chamber, although he’ll deny it vehemently. This pesky little wunderkindis one in a million. Or has some serious issues. He has a flair for the dramatic, and always dreamed of things beyond the meager circus where he grew up. He's truly a dreamer at his core, and willing to fearlessly (and in fact excitedly) jump into ridiculous and dangerous situations and adventures without batting an eye on behalf of the Psychonauts. Or to rescue his fellow friends and campers. Or for the fun of it. Or anything really, he's already fought through a pseudo-world war setting and beat back the creepy black monster in his own brain, he's nothing if not determined and always raring for adventure.
Despite his dramaticness, he's not past making snide comments or snarking at other people's ridiculousness or dramaticness, and even still he'll make cliche and dramatic suppositions when the other's real thought or idea was pretty straightforward. He's kind of zig-zaggy like that (what would you expect from a psychic circus brat?), but his heart's in the right place and he's willing to help others where needed(if not while making more snarky comments). Especially if that help involves firestarting squirrels, flying through trees on a psychic ball of energy or slapping a door onto their forehead. Hey, he is a kid after all; there're some things that are just really entertaining. And being a kid, he's very prone to hero worship-- the thought of being able to work alongside Agent Nein, Agent Vodello, and later finding out Agent Cruller--the greatest Psychonaut to ever live--was at camp was possibly one of the most exciting thoughts of his life.
With his proficiency in learning new psychic abilities, he's been qualified as quite a smart and talented kid, although he's not perfect; his guesses about the final boss of a lev-- er, big, personal demon in someone's mental zone has been wrong on more than one occasion, and it takes a while for him to really understand how bad the conspiracy at camp is and the gravity of some of the stuff he finds in people's minds. He’s incredibly proud of himself and his abilities, and a tad bit overconfident in certain situations. He rarely grasps the seriousness in ANY situation actually, and even if he does, he’ll still keep going in a ridiculous and comical fashion, because there’s nothing fun or good to be had out of being completely serious (why then he’s such a fan then of Sasha Nein is a mystery). Regrettably, he grew up believing his dad hated him for being psychic, so maybe he does have some serious family issues. Either that, or he's a horribly unreliable narrator, and he HAS in the past played up his escapades to make them sound more interesting. And he finds it extremely entertaining to tell little white lies to mess with the other campers, never maliciously though. Cut him some slack, he's like, ten.
He tries to act big and mature like a rough and tough Psychonaut that he wants to be, but he’s still forever a kid at heart; he does most things for the fun of it, and most of his knowledge of the Psychonauts stems from the comic books he read as a kid (although he professes to be an expert). In typical teenager fashion (which is weird because he’s only ten), he’s used to subverting authority and disobeying his elders, even if he respects them. Although he is less likely to subvert the wishes of someone he respects. Sort of. He still totally stole Sasha’s psycho-portal, no matter how much he says he was just borrowing.
Brief (around 500 words) history and background of your character OR link to a really good wiki page with their history. In either case, explain where they cut off from the timeline:
Raz was born to a poor circus family in a small gypsy caravan that he spent his childhood sharing with his mother, father, and four brothers and sisters. Their family made up the acrobat act of their traveling circus, and he and his siblings learned to be some of the best acrobats that you ever saw outside of the Russian contortionists in Tennessee. Ever since Raz was little, he was expressly forbidden to go near any body of water deeper than a sink, due to a curse put on his family by a rival gypsy family that would see to it that every family member would die in water.
Also since Raz was little, he knew he was different than his siblings; he was still just a kid when he discovered his latent psychic abilities, but these too were expressly forbidden by his stupid father, who had a burning hatred for psychics due to the rival gypsy curse. His father became a veritable dictator and a total jerk, forcing Raz to work even harder on the acrobat act to try and distract him from developing his psychic powers. Or kill him, he was never really sure.
Despite this, Raz was determined to train these abilities in secret, and one night after a performance, a shadow-y, trench-coated and totally trustworthy figure handed him a pamphlet for Whispering Rocks Summer Camp; a camp for budding Psychics to hone their abilities under the supervision of some of the best Psychonauts in the country. Raz enthusiastically read it over multiple times a day, but eventually his stupid dad found out and ripped the pamphlet up. At that point though, Raz had already memorized the contents of the pamphlet, and even without parental permission he decided he would attend this summer camp. He packed some things, got on the World’s Smallest Pony, and ran away from the circus for summer camp.
When he first arrived though, a bunch of the campers thought he was the Lake Monster, and after a dramatic introduction around the campfire, the camp counselors saw fit to call his parents since he didn’t have permission to be there. It’d be awhile until they showed up however, leaving Raz only a few days to become a full-fledged Psychonaut. No pressure, of course. He’d literally spent most of his life preparing for this, and was the only camper to pass the Basic Braining obstacle course. He made friends with Lily and Dogen, psychic-ly punched some squirrels, and was then offered special training by the great Secret Agent Sasha Nein.
Raz got his Marksmanship badge from Sasha and his Levitation badge from Agent Milla Vodello, and even met the great Ford Cruller working as a janitor, a chef, a boat-tender and a forest ranger, and also having a set-up underneath the camp surrounded by Psitanium. Before Raz’s training could continue though, Sasha, Milla, and Coach Olleander disappeared for whatever Super Secret Psychonauts Business they had to deal with. A bunch of the campers around camp started disappearing too.
When Raz’s totally-not-girlfriend Lily was kidnapped, Raz had to face the Hideous Hulking Lungfish of Lake Oblongota, and discovered not only was she actually a very pleasant fish lady, she was also brainwashed by an evil dentist named Dr. Loboto. With Cruller unable to assist due to his fragile mentality and Agents Nein and Vodello and Oleander off on business, Raz took it upon himself (along with Sasha’s Psycho-portal) to travel to the abandoned Asylum across the lake, face the evil Doctor and free the other campers, who he discovered were having their brains removed in order to power an evil brain tank, as mad scientist geniuses were wont to do.
Raz assisted the crazy security guard in order to gain access to the Asylum, and assisted a couple of the remaining inmates in order to put together the perfect disguise to infiltrate the asylum. Along the way, he gained various new psychic powers and discovered that the man behind the crazy evil dentist was actually Coach Oleander himself, seeking world domination or destruction or something like that.
Raz didn’t get very far up the Asylum however, aside from being startled by the evil dentist’s creepy assistant lady, as he is pulled right from the beginnings of the upper stretches of the Asylum to go fight evil bug aliens in space.
Sample post (just a general, everyday, puttering-around-the-ship post; please include a snippet of dialogue):
From what Raz had collected, this place was a living ship. Quite literally, it even had a name and everything and could talk to people and all that. He’d read a few of the records about her programming or whatever—apparently she was some kind of fancy Artificial Intelligence? But she was still alive, and there was basically a whole department devoted to figuring out her brain! Which means she had to have a brain somewhere, right? And where there was a brain, there was a mental mind ready for the exploration!
“Now, if I were the head to a giant living monster ship from outer space, where would I be…?”
He had his Psycho-portal out and ready, his backpack equipped and his goggles over his eyes, creeping around the squishy hallways (and he admittedly stopped a few times to bounce on the squishy muscle-y material because wow this was kind of weird), looking for something that could resemble a forehead or a skull or wherever that he could slap a Psycho-portal on and dive into her head. Come to think, would an alien space ship have their brain in their head? Would he have to slap it onto like, an alien’s abdomen if that was where their brain was? Hm.
The redhead stopped and looked at the psycho-portal in his hand, and then glanced at the meat-y wall of the ship next to him. In a shot in the dark, he stuck the portal onto the side of the wall. A few moments elapsed however with nothing happening, and he removed the portal with disappointment. “Dang. Back to square one.”
Heeeeere stacybrain, heeeere…..
If the character has magic, mutant, or otherwise metahuman abilities, please explain what they are and outline EXACTLY how they function, as their powers may not work due to the nature of the ship or may need to be limited somehow:
Raz has various totally awesome psychic abilities, some which he taught himself and come as a natural consequence of being a psychic in his universe, and some that he earned through obtaining psychic merit badges at camp, and the proper training, all of which are usable on the Mental Plane as well as the Real World.
First and foremost is his trusty Psi Punch: which is basically just using a giant, psychic hand made of psychic energy to punch things, usually for three-hit combos. His Palm Bomb also lets him smash down on any adversaries, unsuspecting or otherwise, by jumping into the air and slamming his psychic hand into the ground.
On to his Merit Badges, Marksmanship allows Raz to focus raw anger energy into a Psi Blast; essentially a beam of energy that can ricochet a bit and is sure to cause a nasty burn or sting when it comes in contact with your chest area. Not unlike a laser beam, except with your mind and with psychic energy.
Levitation is exactly what it says on the tin can, and allows Raz to use his thoughts to form a psychic ball of energy, upon which he can bounce, roll, jump on for added height, and can use to gently fly over a distance by hanging onto one end while in mid-air.
Pyrokinesis is also exactly what it says on the tin can, if you know latin at least, and grants Raz the ability to set things on fire with his mind. It takes him a handful of seconds to concentrate and set the object on fire and they or it will start out just smoking, so it’s easy to notice and punch him to make him stop.
Telekinesis allows Raz to pick things up with his giant psychic hand/with his mind and throw things a distance. While he can throw most objects a good ways, he hasn’t quite mastered throwing people. He can still pick them up and watch them flail though.
Invisibility is of course, the power to become invisible. Essentially a cloaking mechanism that Raz can use, though it only lasts for a few minutes or so, so it’s mostly good for sneaking from hiding spot to hiding spot. Even if he’s invisible, if one looks very closely there is still a bit of a red glow around his eyes/goggles.
Shield allows Raz to project his psychic energy around him defensively, protecting him from (most) oncoming attacks. Its circumference is fretfully small though, and he must remain stationary to maintain it, as well as only being able to maintain it for a small amount of time.
Clairvoyance lets Raz see things through the eyes of another person, essentially seeing what they see at that moment. He can use this on a person directly, or use an object that belongs to them in order to connect with them and see.
Confusion gives Raz the ability to cloud peoples’ minds in a cloud of magic green smoke by throwing a psychic-ly conjured confusion grenade at them, confusing them and making them turn on their allies with any luck. Mostly it’ll probably just make them flail around, but it’s a pretty good distraction.
Assumably all of his abilities will still work even if he loses the merit badges, seeing as the badges are really only signs that he hasn’t totally failed at his training. He also has a small degree of mind-reading abilities as a natural result of being a psychic; however he is unable to really control that, and it mostly is a once-in-awhile thing, never actually being very useful. With the aid of the Psycho-portal he stole from Sasha Nein, Raz can also project himself onto someone’s mental plane; essentially a world that represents their mind, complete with all of their hang-ups, issues, and a few memory vaults to take a look at their childhood. He can also access the Collective Unconscious and visit minds through there as long as he’s been there before, although he’s typically courteous enough to not trespass in peoples’ heads without their permission. Sometimes. Sort of. He is however, unable to project himself into the minds of children.
Not an ability per say, but worth mentioning; if he goes nears any body of water that is deeper than about his waist, a giant psychic hand known as the Hand of Galocchio will appear to drag him underwater and attempt to drown him; however, only his family, the Galocchios, and high level psychics are able to see the Hand, so most people probably just think he’s crazier than the average psychic.
Non-superhuman special abilities of note (Is your character a master ventriloquist? A naturally-occurring super-genius? The best martial artist in the world? Say so here):
His childhood spent as a circus gypsy means Raz is one of the best acrobats in the business; he’s got pretty good upper body strength from trapeze-swinging, excellent balance from tight-rope walking, and is quite flexible for all those ridiculous acrobatic stunts he has to pull off. He’s also got remarkable stamina because of all this (though of course lacks the discipline to correctly apply his skills).
Perhaps as a consequence of his psychic abilities, Raz also has an above-average memory, memorizing the Whispering Rocks Summer Camp pamphlet, the speech Oleander gave the first day of camp, and various issues of True Psychic Tales magazine. He can also do a few complicated mathematical equations in his head, although it’s probably mostly limited to subtraction and addition (division is for suckers.)